NFTs (Non-Fungible Tokens)
- NFTs are unique. There cannot be duplicates of NFT
- Every NFT has to have a owner for it for public record
- Content Creators can sell their work anywhere. They can also retain the ownership of their own works
Many game developers are interested in NFTs because they can provide records of ownership for in-game items, allow them to make more money, and bring lots of benefits to the players.
In a lot of regular games you can buy items for you to use in your game. But if that item was an NFT you could restore your money by selling it on when you’re done with the game.
You might even make a profit if that item becomes more desirable (This is similar to Valve’s online gaming platform “Steam”, Epic games’s “Epic Games Store”, and Blizzard’s “Battle.net”)
For game developers – as issuers of the NFT – they could earn a royalty every time an item is re-sold in the open marketplace. This creates a more mutually-beneficial business model where both players and developers earn from the secondary NFT market.
This also means that if a game is no longer maintained by the developers, the items you’ve collected remain yours.
Ultimately the items you grind for in-game can outlive the games themselves. Even if a game is no longer maintained, your items will always be under your control. This means in-game items become digital memory and have a value outside of the game.